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Aquatica Engine 1.0
Photo realistic water rendering for DirectX9 based graphics applications
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Review Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics. Key features of the engine:- Water surface approximation using heightmaps. - Heightmaps can be generated in real-time using FFT or Perlin noise. - Generation of normalmaps - Generation of geometry: simple grid, geomipmap grid, radial grid - Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects. - 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0 The source code is written in C++, divided among 22 classes. Rendering uses DirectX9 libraries. Shaders are written in HLSL. Aquatica engine is fully object oriented. |
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Tags: Aquatica | Water | Rendering | Engine | Directx9 |
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